![]() ![]() Units on an arena hex gain an item that they can use. Gain a consumable on 3-5 that when you place it on a unit opens an armory with an emblem of each of their traits.Įach time you take an augment, a random arena hex appears. The unit in it contributes their traits as though they were in your army. Randomly on either 2-5 or 3-5, gain an ornn anvil.Īt the start of each stage, gain a champ that really fits your team!Ī spot on your bench becomes the grove. Late game planning and knowledge of which radiants are good is needed On 4-5, gain a consumable Masterwork Upgrade that lets you upgrade one equipped item into its radiant version. If the wearer dies, you instantly lose the fight.Īll units are 15% larger and have 150 bonus health. The unit’s tier increases with game time. On the 1st and 5th round each stage, get a free high-tier unit. Units will feed one Snax per item they have equipped. At shopping start, units equipped with a Spatula, emblem, or Tactician’s Crown feed a Poro Snax to their closest ally, granting them 7 permanent health. Player combats last 20 seconds instead of 30 before overtime starts. Every PvE round is replaced by scuttle crabs that give extra loot ![]()
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